Freeslot
S_AHZTREE1
MT_AHZTREE1
SPR_YTRE

State S_AHZTREE1
SpriteName = YTRE
SpriteFrame = A
Duration = -1

Object MT_AHZTREE1
MapThingNum = 3001
SpawnState = S_AHZTREE1
Radius = 20*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_SOLID|MF_SCENERY
#$Name AHZ Yellow Tree
#$Sprite YTREA0